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Martin Hauke

mnhauke

Involved Projects and Packages
Bugowner

dRally is an open source port of game engine used in the game
Death Rally from Remedy Entertainment.

This package only includes the binary files. You still need the
data files from the "Death Rally" original CD-ROM
See: /usr/share/doc/packages/drally/README.md for details.

Bugowner

Duck Marines is a cross-platform free software PC remake of Sonic
Team's ChuChu Rocket.
Duck Marines attempts to recreate the magic from the local multiplayer
of ChuChu Rocket while adding new elements like mini games, a level
editor, colorful pixel art and more.

Bugowner

ECWolf is a faithful opensource reimplementation of Wolfenstein3D engine, and supports official games as well as some spin offs

Maintainer

An open-source Tomb Raider 1 engine.

NOTE:
To play Tomb Raider with edisonengine you need the original game files.
Game data must be placed in ~/.local/share/edisonengine/data/tr1/

Maintainer

ezQuake is a modern QuakeWorld engine. It adds many useful features like
modern graphics, QuakeTV support, multi-monitor support, a built-in
server browser, and many features serving the nedes of competitive Quake
gamers.

QuakeWorld itelf is a variant of the Quake engine designed specifically
for online gameplay.

Game data must be placed in ~/.ezquake/id1 .

Bugowner Reviewer

f2bgl is a re-implementation of the engine used in the game Fade To Black
made by Delphine Software and released in 1995.

You will need the original files of the PC release or PC demo.
By default, the program will try to load the game data files from the
current directory.

Maintainer Bugowner

Free Heroes II (fheroes2) is free implementation of Heroes of Might
and Magic II game engine.

NOTE:
To play Free Heroes II with fheroes2 you need the original game files.

Maintainer Bugowner

Evolved from FuhQuake, Fodquake takes the experience to a new level,
gives you a vast number of enhancements and new features.
A QuakeWorld client for sensible people who expect (or not) higher
level of happiness, so it is easier to frag, die and smile.

Features
* Server browser - to easily find a match or a player. Sorting by
gametype, columns. Friends tab to keeping your mates there.
Customizable colours. Join, observe, search, watch EzTV streams
via QTV proxy.
* QW networking independent from rendering.
* Flat rendering of maps, in both OpenGL and software rendering,
with the user being able to either choose distinct colours for
walls, floors/ceilings and slopes, or choosing to colour each
surface on the entire map according to their wish.
* EQL ruleset.
* Command line arguments are no longer needed. Every option can be
set by regular Quake cvars. Command line options are converted
into their respective cvars for legacy reasons.
* Sound system parameters can be changed while Quake is running
and sound can be completely turned on/off as well without a
restart.
* Video mode selection menu.
* Linux USB mouse poll rate settings are checked and a warning is
given if found to be lower than 500Hz.
* Table layout code with optimal layout and entry sorting. Tab
completion of commands and variables and other things presenting
the output in a grid will use the new table layout code.
* Optimised dynamic lightmap rendering.
* Clipboard support for X11.
* FTE-compatible support for compression of network data.
* Support for FTE chunked downloads. Downloads can be much faster
on compatible servers.
* No longer lets broken mods (hint: they start with the letters
'kt') change the rate cvar. If the server asks for the cvar to
be changed, only the userinfo will be changed, and the value
will be restored when disconneting from the server.

Game data must be placed in ~/.fodquake/id1 .

Maintainer

An open source version of the well known game Bejeweled.

Maintainer

FTEQW is the advanced, portable Quake engine.
It supports multiple games running on idTech, plus its own set of
games that developers have created. Due to the vast amount of supported
formats, features and innovations inside the engine and its very own
QuakeC compiler (fteqcc), it's very much considered the swiss-army
knife of Quake engines.

Core Features:
* Multiple Video Presets, for all tastes.
* Splitscreen
* IPv6
* VOIP
* Hybrid NQ/QW capabilities (NQ+QW clients fragging each other!)
* Multiple renderers, including OpenGL, Vulkan, D3D9, D3D11.
* BSP2, Q3BSP, other limits extended.
* Alternative view projections.
* Runs Quake, Quake2, Quake3, Hexen2, plus numerous FTE-only
mods/games.
* Many many many many many more things...

Game data must be placed in ~/.local/share/quake/id1 .

Bugowner Reviewer

Hexoshi is an action-adventure maze game similar in style to the
original Metroid series. The game consists of exploring the world
and gathering "artifacts" scattered around, fighting enemies along
the way.

Bugowner Reviewer

hode is a rewrite of the engine used in the game Heart of Darkness
made by Amazing Studio. This program is designed as a cross-platform
replacement for the original executable.

You will need the original files of the PC release or PC demo.
By default, the program will try to load the game data files from the
current directory.

Bugowner Reviewer

Return to Castle Wolfenstein is a military- and occult-themed first-person
shooter game in a Second World War setting, originally released in 2001.
It is a sequel to Wolfenstein 3D.

Maintainer

Jazz² Resurrection - reimplementation of the DOS game
Jazz Jackrabbit 2.

Jazz² Resurrection is a reimplementation of the game Jazz Jackrabbit 2
released in 1998. It Supports various versions of the game
* Shareware Demo
* Holiday Hare '98
* The Secret Files <<< recommended version
* Christmas Chronicles
* partially supports some features of JJ2+ extension and MLLE.

NOTE: To play Jazz Jackrabbit 2 with jazz2 you need the original
game files.
The original game files must be copied to the following directory:
~/.local/share/Jazz²\ Resurrection/Source/

Bugowner Reviewer

JonoF's Duke Nukem 3D Port.

NOTE: To play Duke Nukem 3D with jfduke3d you need the duke3d.grp file
from your GOG/Steam/CD-ROM installation of the game.
You can put it under '%{_datadir}/games/jfduke3d/' for all users
or '~/.jfduke3d/' only for yourself.

Bugowner Reviewer

JonoF's Shadow Warrior port.

NOTE: To play Shadow Warrior with jfsw you need sw.grp / sw.rts files
from your GOG/Steam/CD-ROM installation of the game.
You can put them under '%{_datadir}/games/jfsw/' for all users
or '~/.jfsw/' only for yourself.

Bugowner Reviewer

Julius is an open source re-implementation of Caesar III.

The aim of this project is to create an open-source version of
Caesar 3, with the same logic as the original, but with some UI
enhancements, that is able to be played on multiple platforms.

The same logic means that the saved games are 100% compatible,
and any gameplay bugs present in the original Caesar 3 game will
also be present in Julius.

UI enhancements include:

* Support for widescreen resolutions
* Windowed mode support for 32-bit desktops

Julius requires the original assets (graphics, sounds, etc) from
Caesar 3 to run.

Bugowner Reviewer

A remake of the classis arcade game Rampart, with the change
of the medieval world to a space-world.
Playable on one machine but also over the net with 2-4 players(2 players
may always use the same machine).

This package includes the client binary with built-in server.

Maintainer Bugowner

A Breakout-style arcade game for Linux featuring a number of added
graphical enhancements and effects. You control a paddle at the bottom
of the playing field and must destroy bricks at the top by bouncing
balls against them.

Maintainer

Gamerzilla is trophy/achievement system for games. It integrates with a
hubzilla plugin to display your results online. Games can either connect
directly to hubzilla or connect to a game launcher with using this
library.

Maintainer

A Qt5 based Minesweeper game with options to create customized fields,
dark mode, keyboard controller gameplay and more.

Bugowner Reviewer

libsmacker is a cross-platform C library which can be used for decoding Smacker
Video files produced by RAD Game Tools. Smacker Video was the king of video
middleware in the 1990s, and its 256-color compressed video format was used in
over 2600 software titles.

Maintainer

LZWolf is a fork of ECWolf (a Wolfenstein 3D engine based of
Wolf4SDL) created to enable developers to easily create even more
adventurous mods and games.

Maintainer Bugowner

An open-ended tower-defense game with a focus on resource management.

Maintainer Bugowner

Morris is an implementation of the board game "Nine Men's Morris".
Other names for this game are: Mills, Merrills, Morris, or Mühle in
German.
This implementation of Nine Men's Morris supports not only the
standard game, but also several rule-variants and different board
layouts. You can play against the computer, or simply use the
program to present the board, but play against another human
opponent. The computer opponent learns from previous games and
tries not to make the same mistake twice.

Among others, the game plays the following variants:
* Lasker variant (moves are also allowed in the set-phase)
* the Möbius board (invented by Ingo Althöfer)
* the Windmill board
* Pentagon and Hexagon boards
* Morabaraba
* Six and Seven Men's Morris
* Tapatan, Achi, Nine Holes

Furthermore, the game supports:
* advanced AI controls to tweak AI playing style
* giving hints for good moves
* showing the principal variation
* move takeback (undo and redo)
* internationalization (English, German, Chinese)
* many board and rule variations, as well as free customization
of rules
* configurable display

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